![]() ![]() No the big thing to worry about is intersections. Though curves and circles do cause problems in that a lot less build able area is created by the roads. Originally posted by Justa Guy:I tend to feel the shape of your city isn't that important. I often ask myself when building: if I were a cim, would I like to live here? You can vary your district layouts however you like - have fun! Then I do Old Town on a more organic (tailored to contours, natural features like a river) where feasibly the original town would've start back in the days of yore, so much depends on the map. Now I usually do a grid for fast initial population growth but with a pedestrian and cycling path network, as important as roads. I've experimented with various layouts, including circular, mews, cul-de-sacs. I suggest YouTube beginner 'starting a city' tutorials by Czardus, BonBonB and Sam Bur, even though you're not really a beginner at 400 hours. The Reason Our (U.S.A.) Streets Switched to Cul-De-Sacs - see various concepts and why they work or don't, to inform your layout decision. This vid shows a good way to lay out the city, demonstrated with the tutor's city of 1 million population done on the Hard Mode. ![]()
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